
|
 |
|
|
|
CONSOLE LINKS:
GENERAL •
DEVELOPMENT •
SCENE •
MUSIC •
EMULATION
|
This is a very important section nowadays. A variety of different console game systems have been in our homes
for a period of over 20 years, starting in the end 70's and early 80's with the ATARI VCS 2600 system.
Today, consoles like the Dreamcast, the Playstation and the Gameboy are most popular and distributed widely around the globe,
so of course they are used as development platforms for Tristar & Red Sector Inc.
|
|
SONY PLAYSTATION •
SONY PS 2 •
SEGA DREAMCAST •
NINTENDO 64 •
NINTENDO GAMEBOY •
ATARI VCS 2600
| Manufacturer |
|
Sony |
|
| Model |
|
Playstation |
| Main CPU |
|
32 bit RISC processor |
| Year |
|
1982 |
| Speed |
|
33.8688 MHz |
| RAM |
|
2 MB Main RAM, 1 MB Video RAM, 512 KB Sound RAM, CDROM buffer: 32K, OS ROM: 512K |
| CD-ROM Drive |
|
150 KB/sec. (Normal), 300 KB/sec. (Double speed), Maximum Capacity 660 MB |
| Sound |
|
24 Channels 44,1 kHz sampling rate |
|

| Manufacturer |
|
Sony |
|
| Model |
|
Playstation 2 |
| Main CPU |
|
128 Bit 'Emotion Engine' |
| Year |
|
2000 |
| Speed |
|
294.912 MHz |
| RAM |
|
32 MB MAIN Direct RDRAM, 2MB Sound RAM, 4MB VRAM Embedded |
| CD-ROM Drive |
|
DVD-ROM 4x, CD-ROM 24x |
| Sound |
|
48 channels |
| GFX |
|
75 million polygons/sec. |
| Dimensions |
|
301mm x 182mm x 78mm |
| Weight |
|
2,4 kg |
| Interfaces |
|
Optical Digital Out connector, Universal Serial Bus (USB) connector (2),
i. S400 I-Link™ connector, Controller port (2), Memory Card slot (2), AV MULTIOUT connector |
|

| Manufacturer |
|
SEGA |
|
| Model |
|
Dreamcast |
| Main CPU |
|
Hitachi SH-4 RISC CPU with 128-bit graphics engine (matrix math unit), 360 MIPS/1.4 GFLOPS |
| Speed |
|
200 MHz |
| RAM |
|
16 MB (64-megabit SD-RAM x 2) of main system RAM, 8 MB of SDRAM for video, and 2 MB for audio |
| OS |
|
SEGA's custom OS or customized Microsoft Windows CE OS |
| Media Drive |
|
GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X approx. (on outer tracks), 1 GigaByte capacity |
| Sound |
|
45 MHz Yamaha ASIC with ARM7 CPU core supporting 64 channels of 48 KHz, 16-bit sound (64 channel ADPCM) |
| GFX |
|
100 MHz NEC (manufacturer)/VideoLogic (design) PowerVR Series2 (PVR2DC) able to render 6 million to 7 million polygons per second. 200 MegaPixels per second. 32 x 32 processing elements in ISP on-chip module. |
| Dimensions |
|
7 7/16" (W) x 7 11/16" (H) x 3" (D) |
| Weight |
|
4.4 lbs |
| Interfaces |
|
Optical Digital Out connector, Universal Serial Bus (USB) connector (2),
i. S400 I-Link™ connector, Controller port (2), Memory Card slot (2), AV MULTIOUT connector |
|

| Manufacturer |
|
Nintendo |
|
| Model |
|
Nintendo 64 |
| Main CPU |
|
MIPS 64-bit RISC CPU (customized R4000 series) |
| Speed |
|
93.75 MHz |
| RAM |
|
RAMBUS D-RAM 36M bit |
| Media |
|
Cartridge Slot |
| Sound |
|
Theoretically unlimited number of channels, 16-bit stereo output,
ADPCM compression, Wavetable systhesis, Samplerate 44.1Khz |
| GFX |
|
Z buffer, Anti-aliasing, Realistic texture mapping:
Tri-linear filtered MIP-map interpolation, Perspective correction, Environment mapping |
| Dimensions |
|
Width 260mm (10.23") x Depth 190mm (7.48") x Height 73mm (2.87") |
| Weight |
|
1.1kg (2.42 lb.) |
|

| Manufacturer |
|
Nintendo |
|
| Model |
|
Gameboy |
| Main CPU |
|
8-bit Z80 |
| Speed |
|
4.194304 MHz |
| RAM |
|
8 kByte internal, VRAM 8 kByte internal |
| Media |
|
Cartridge Slot, 32kB, 64kB, 128kB, 256kB and 512kB cartridges |
| Sound |
|
4 channels each of which can be mapped either to the left or to the right or to both speakers |
| GFX |
|
Display: Reflective LCD 160x144 dots, Colors: 4 shades of gray,
Sprites: 40 sprites 8x8/8x16 |
| Dimensions |
|
145 mm x 90 mm x 32 mm |
|

| Manufacturer |
|
ATARI |
|
| Model |
|
VCS 2600 |
| Main CPU |
|
6507 |
| Year |
|
1977 |
| Speed |
|
1.19 MHz |
| RAM |
|
128 Octets VLSI |
| ROM |
|
2, 4, 6 and 8 KByte |
| Sound |
|
3 CHANNEL, MONO |
| GFX |
|
Screen Resolution: 320 X 200 |
| Interfaces |
|
1 x CARTRIDGE SLOT , 1 x OUTPUT RF PORT, 2 x Atari 9-Pin GAME PORT |
|
|
|
|
|