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CONSOLE LINKS: GENERALDEVELOPMENTSCENEMUSICEMULATION

This is a very important section nowadays. A variety of different console game systems have been in our homes for a period of over 20 years, starting in the end 70's and early 80's with the ATARI VCS 2600 system. Today, consoles like the Dreamcast, the Playstation and the Gameboy are most popular and distributed widely around the globe, so of course they are used as development platforms for Tristar & Red Sector Inc.


SONY PLAYSTATIONSONY PS 2SEGA DREAMCASTNINTENDO 64NINTENDO GAMEBOYATARI VCS 2600
 
Manufacturer   Sony
Model   Playstation
Main CPU   32 bit RISC processor
Year   1982
Speed   33.8688 MHz
RAM   2 MB Main RAM, 1 MB Video RAM, 512 KB Sound RAM, CDROM buffer: 32K, OS ROM: 512K
CD-ROM Drive   150 KB/sec. (Normal), 300 KB/sec. (Double speed), Maximum Capacity 660 MB
Sound   24 Channels 44,1 kHz sampling rate


 
Manufacturer   Sony
Model   Playstation 2
Main CPU   128 Bit 'Emotion Engine'
Year   2000
Speed   294.912 MHz
RAM   32 MB MAIN Direct RDRAM, 2MB Sound RAM, 4MB VRAM Embedded
CD-ROM Drive   DVD-ROM 4x, CD-ROM 24x
Sound   48 channels
GFX   75 million polygons/sec.
Dimensions   301mm x 182mm x 78mm
Weight   2,4 kg
Interfaces   Optical Digital Out connector, Universal Serial Bus (USB) connector (2), i. S400 I-Link™ connector, Controller port (2), Memory Card slot (2), AV MULTIOUT connector


 
Manufacturer   SEGA
Model   Dreamcast
Main CPU   Hitachi SH-4 RISC CPU with 128-bit graphics engine (matrix math unit), 360 MIPS/1.4 GFLOPS
Speed   200 MHz
RAM   16 MB (64-megabit SD-RAM x 2) of main system RAM, 8 MB of SDRAM for video, and 2 MB for audio
OS   SEGA's custom OS or customized Microsoft Windows CE OS
Media Drive   GD-ROM (GigaByte Disk-ROM) Drive - Maximum speed 12X approx. (on outer tracks), 1 GigaByte capacity
Sound   45 MHz Yamaha ASIC with ARM7 CPU core supporting 64 channels of 48 KHz, 16-bit sound (64 channel ADPCM)
GFX   100 MHz NEC (manufacturer)/VideoLogic (design) PowerVR Series2 (PVR2DC) able to render 6 million to 7 million polygons per second. 200 MegaPixels per second. 32 x 32 processing elements in ISP on-chip module.
Dimensions   7 7/16" (W) x 7 11/16" (H) x 3" (D)
Weight   4.4 lbs
Interfaces   Optical Digital Out connector, Universal Serial Bus (USB) connector (2), i. S400 I-Link™ connector, Controller port (2), Memory Card slot (2), AV MULTIOUT connector


 
Manufacturer   Nintendo
Model   Nintendo 64
Main CPU   MIPS 64-bit RISC CPU (customized R4000 series)
Speed   93.75 MHz
RAM   RAMBUS D-RAM 36M bit
Media   Cartridge Slot
Sound   Theoretically unlimited number of channels, 16-bit stereo output, ADPCM compression, Wavetable systhesis, Samplerate 44.1Khz
GFX   Z buffer, Anti-aliasing, Realistic texture mapping: Tri-linear filtered MIP-map interpolation, Perspective correction, Environment mapping
Dimensions   Width 260mm (10.23") x Depth 190mm (7.48") x Height 73mm (2.87")
Weight   1.1kg (2.42 lb.)


 
Manufacturer   Nintendo
Model   Gameboy
Main CPU   8-bit Z80
Speed   4.194304 MHz
RAM   8 kByte internal, VRAM 8 kByte internal
Media   Cartridge Slot, 32kB, 64kB, 128kB, 256kB and 512kB cartridges
Sound   4 channels each of which can be mapped either to the left or to the right or to both speakers
GFX   Display: Reflective LCD 160x144 dots, Colors: 4 shades of gray, Sprites: 40 sprites 8x8/8x16
Dimensions   145 mm x 90 mm x 32 mm


 
Manufacturer   ATARI
Model   VCS 2600
Main CPU   6507
Year   1977
Speed   1.19 MHz
RAM   128 Octets VLSI
ROM   2, 4, 6 and 8 KByte
Sound   3 CHANNEL, MONO
GFX   Screen Resolution: 320 X 200
Interfaces   1 x CARTRIDGE SLOT , 1 x OUTPUT RF PORT, 2 x Atari 9-Pin GAME PORT